When you load in a set of textures, the maxscript will put textures into a material slot based on certain name conventions that are present in the filename. Add materials and maps to Slate or Compact material editors.Include uvw and displacement modifiers on material assignment.Show material preview and texture channels in viewport.Instant rebuilding of textures, maps and parameters.Settings for blur, map channel, mapping size, rotation and random rotation.Extensive list maxScript commands to automate the creation process.Color/ao, normal/bump and specular/metallic compositing maps.Per channel, gamma correction, color adjustment and ACES color space.Settings for color, reflection, glossiness, IOR, ID and 2-Sided materials.Real-world, tri-planar, random and spherical mapping.Automatic texture recognition and parameter linking for all channels.
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